Scalars, vectors and the language of motion
Get the vocabulary exact — a vector always needs a direction.
Mechanics begins with five quantities. Knowing which are scalars and which are vectors is worth easy marks and stops you making sign errors later.
- A scalar has magnitude (size) only — e.g. distance, speed, mass, time, energy.
- A vector has magnitude and direction — e.g. displacement, velocity, acceleration, force.
So distance is the total path length travelled, while displacement is the straight-line distance in a specified direction from start to finish. Walk 3 m east then 4 m west and your distance is 7 m but your displacement is 1 m west. Likewise speed is how fast you move; velocity is speed in a stated direction.
Acceleration is the rate of change of velocity, , measured in . Because velocity is a vector, a body accelerates whenever its speed or its direction changes — a car going round a roundabout at constant speed is still accelerating.
Average vs instantaneous velocity
- Average velocity over a time interval .
- Instantaneous velocity is the velocity at one moment — found from the gradient of the tangent to a displacement–time graph at that instant.
Adding and resolving vectors. Two vectors add tip-to-tail; for perpendicular vectors the resultant magnitude is and its direction . The reverse — resolving a single vector at angle to the horizontal — splits it into a horizontal part and a vertical part .
- Scalar = size only (distance, speed); vector = size + direction (displacement, velocity, acceleration).
- Average velocity = displacement ÷ time; instantaneous velocity = gradient of tangent on an s–t graph.
- Resolve: horizontal = , vertical = (θ from the horizontal).
- Resultant of perpendicular vectors: .