Impulse: and the area under a force–time graph
Impulse is force × time and equals the change in momentum — but for a varying force it is the area under the F–t graph.
Momentum is , a vector measured in . When a resultant force acts on an object, it changes the object's momentum. The impulse of the force is defined as the force multiplied by the time for which it acts:
The central result of this topic is the impulse–momentum relationship: the impulse equals the change in momentum produced,
Impulse and change of momentum are the same vector quantity and share the unit , which is identical to . Because they are vectors, you must choose a positive direction and keep the signs: when an object reverses, , so the speeds add.
The crucial subtlety — a varying force. The formula only works when the force is constant. In a real impact (a bat striking a ball, a car crumpling) the force rises and falls during the contact. For a varying force the impulse is the area under the force–time graph:
Think of the graph as thin vertical strips: each strip of width has area (a small impulse), and summing all the strips gives the total area — the total impulse and hence . For a triangular graph the area is ; for a curved graph, count squares or use the trapezium rule.
Why impulse matters practically. Because is fixed by the mass and the change in velocity, and , spreading the same momentum change over a longer time gives a smaller average force. This is the physics of crumple zones, air bags, crash mats and bending your knees when you land: extend to cut the peak force.
- ; unit of impulse .
- For a varying force, impulse = area under the F–t graph (triangle = ; curve = count squares).
- Impulse and momentum are vectors — reversals make the speeds add.
- Larger for the same ⇒ smaller force (crumple zones, air bags).