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Impulses and Collisions Study Notes — Edexcel IAL Mathematics M2 (WME02/01, 2018 spec — 2026 onwards)
Impulse = change of momentum. Collisions: conservation of momentum + Newton's law of restitution (e= separation/approach). Collisions with walls, successive collisions, kinetic energy loss in inelastic collisions.
What you’ll learn
Mapped to the Pearson Edexcel International A Levels XMA01-YMA01 syllabus (2026 onwards).
M2 5.1 — Calculate the impulse acting on a particle and link it to change of momentum.
M2 5.2 — Apply conservation of linear momentum to direct collisions between two particles.
M2 5.3 — Use Newton's experimental law (coefficient of restitution) for direct impacts.
M2 5.4 — Solve problems involving successive collisions and loss of kinetic energy.
Impulse and momentum
Impulse is change of momentum. Units: N s.
Momentum. A particle of mass m at velocity v has momentum p=mv. It's a vector — direction matters.
Impulse. When a force F acts on a particle for time t, it changes the momentum:
I=Δp=mv−mu=∫0tFdt′.
For a constant force, I=Ft.
Units. SI units of impulse: N s = kg m s−1. The two are dimensionally identical; IAL convention is N s.
Worked example. Particle, m=0.5 kg, u=3i−2j m/s, v=i+4j m/s.
I=m(v−u)=0.5(i+4j−3i+2j)=0.5(−2i+6j)=−i+3j N s.
∣I∣=1+9=10 N s.
1D shortcut. With signs: impulse = m(v−u), with u and v signed quantities.
Why useful. Impulse short-circuits the need to know the force or the time individually. For collisions (very large force, very short time), we just compute Δp and call it the impulse delivered.
Conservation of momentum: total momentum before = total momentum after, with Newton's restitution v_B − vₐ = e(uₐ − u_B).
p=mv — momentum, vector.
I=Δp — impulse equals change of momentum.
I=Ft for constant force.
Units: N s.
Conservation of momentum in collisions
No external impulse on the system ⇒ total momentum is conserved.
Statement. For two particles colliding on a smooth line (no external impulses during the collision):
mAuA+mBuB=mAvA+mBvB.
Why. During the collision, the only forces are the equal-and-opposite contact forces (Newton's third law). They produce equal-and-opposite impulses on the two particles, so the total impulse on the pair is zero — hence total momentum is unchanged.
Sign convention. Pick a positive direction (typically the direction of one particle's initial motion). Apply signs consistently. If a particle moves in the negative direction, write a negative number.
Worked example.A (2 kg) at +6 m/s; B (3 kg) at −4 m/s. After: vA, vB.
2(6)+3(−4)=12−12=0 — total momentum before is zero.
So 2vA+3vB=0 ⇒ relation between final velocities.
This is one equation in two unknowns. We need a second equation — restitution.
Smooth surface assumption. 'Smooth' = no friction acting horizontally during the collision. If the surface is rough, the friction force is finite (not impulsive), so over the collision time t→0, the friction impulse Ffrict→0. Momentum is still conserved across the collision instant. Friction matters BEFORE and AFTER the collision but not DURING.
∑mu=∑mv.
Vector equation — apply component-by-component in 2D.
Sign matters in 1D.
Friction does not impede conservation during the collision.
Newton's law of restitution
e=speed of approachspeed of separation, between 0 and 1.
Statement. For a direct collision between two particles along a line, the speed of separation equals e times the speed of approach:
vB−vA=e(uA−uB),
assuming A was behind B before the collision (so uA>uB for the particles to be approaching each other). The signed difference vB−vA is the separation speed after.
Range of e.
e=0: perfectly inelastic. Particles coalesce — same final velocity.
0<e<1: partially elastic. KE is lost.
e=1: perfectly elastic. KE is conserved (idealisation).
The two equations. Conservation of momentum and the restitution equation give two linear equations in vA,vB. Solve simultaneously.
Worked example.A (2 kg) at +6, B (3 kg) at −4, e=0.5.
Momentum: 2vA+3vB=0 (from above).
Restitution: vB−vA=0.5⋅(6−(−4))=5.
From restitution: vB=vA+5. Substitute: 2vA+3(vA+5)=0, so 5vA=−15, vA=−3, vB=2 m/s.
After the collision, A has reversed direction (now moving left at 3 m/s); B has reversed and moves right at 2 m/s.
Coalescence shortcut. If e=0, particles share a common final velocity v given by momentum alone: v=(mAuA+mBuB)/(mA+mB).
Restitution: vB−vA=e(uA−uB).
Pair with momentum conservation — two equations, two unknowns.
e=0: coalesce. e=1: elastic. In between: partially elastic.
Coalescence: common final velocity = weighted-average initial velocity.
Perpendicular impact. A particle of mass m strikes a smooth fixed wall with velocity u perpendicular to the wall. The wall has infinite mass (immovable), so:
Momentum: not useful (the wall's momentum change is unmeasurable; treat the particle alone).
Restitution: speed of separation =e⋅ speed of approach, with the wall stationary. So ∣v∣=e∣u∣, with v in the opposite direction.
In signed form (with the direction toward the wall positive):
v=−eu.
Impulse from the wall.∣I∣=∣m(v−u)∣=m∣u∣(1+e).
Worked example.m=0.2 kg, u=15 m/s, e=0.7.
After: ∣v∣=0.7⋅15=10.5 m/s, opposite direction.
∣I∣=0.2(15+10.5)=0.2⋅25.5=5.1 N s.
Oblique impact (rare in M2 but worth knowing). Velocity has a component perpendicular to the wall (v⊥) and a component parallel (v∥). Only v⊥ is affected by the collision: v⊥,after=−ev⊥,before. The parallel component is unchanged (smooth wall = no friction).
Speed after oblique impact.∣vafter∣=(ev⊥)2+v∥2.
Perpendicular wall hit: v=−eu.
Impulse from wall: ∣I∣=mu(1+e).
Oblique: only perpendicular component affected.
Smooth wall: parallel component unchanged.
Successive collisions
Multiple particles in a row. Apply momentum + restitution at each collision in turn.
Setup. Three particles A, B, C on a smooth line in that order. A projected toward B; B, C initially at rest. Coefficients of restitution e1 (between A and B) and e2 (between B and C).
Procedure.
Solve collision A-B using momentum + restitution. Get vA, vB post-collision-1.
If vB>0 (i.e. B now moves toward C), solve collision B-C similarly.
Check for further collisions. Does A catch up to B again? Is the new vB (after the second collision) less than vC? If so, no more B-C collision. If new vB is negative and exceeds vA in magnitude, A and B collide again.
Worked example.A (1 kg, uA=10), B (2 kg, rest), C (3 kg, rest); e1=0.5, e2=0.6.
Check: vB′=0.2<vC=3.2, so no further B-C collision. And vB′=0.2>vA=0, so B moves away from A — no further A-B collision.
Final velocities: vA=0, vB=0.2, vC=3.2 m/s.
Common variant: catch-up. After collision 1, A is left at rest and B moves at some speed. After collision 2, B may bounce back at a speed exceeding A's. Then a third collision occurs between A and B. The procedure repeats.
Solve each collision in time-order.
Use momentum + restitution at each.
Always check whether the next collision happens.
Make the check explicit in the answer.
Kinetic energy lost in a collision
Compute KE before and KE after; subtract. Always ≥0.
Computation.
ΔKE=KEbefore−KEafter=∑21miui2−∑21mivi2.
Worked example. Collision 1 from earlier: 2 kg at 6, 3 kg at −4, becoming −3 and 2.
KE before: 21(2)(36)+21(3)(16)=36+24=60 J.
KE after: 21(2)(9)+21(3)(4)=9+6=15 J.
KE lost: 60−15=45 J.
Elastic check. For e=1, ΔKE should be zero. For e=0 (coalescence), ΔKE should be maximum.
Worked example — coalescence. 4 kg at 5 m/s hits 6 kg at rest, e=0.
Final v=20/10=2 m/s (common).
KE before: 21(4)(25)=50 J. KE after: 21(10)(4)=20 J.
KE lost: 30 J.
Why the loss. Energy is converted to heat, sound, deformation. M2 doesn't ask where the energy goes — just to compute the loss.
ΔKE= KE before − KE after.
ΔKE≥0 always; =0 only for e=1.
Maximum loss at e=0 (coalescence).
Compute KE term-by-term; sum signed velocities squared.
How it’s examined
Impulses and collisions appears on every WME02/01 paper as a 10-14-mark question, often Q6 or Q7. Typical structure: (a) momentum + restitution for a direct collision, (b) impulse on one of the particles, (c) KE lost. The harder variant is the three-particle successive collisions (June 2023, Q8). Examiners aggressively check sign convention and the 'no further collision' verification step. Wall problems and impulse-vector problems also recur. A* candidates should target full marks; the methodology is mechanical once memorised, with the bookkeeping (signs, second collision check) being the discriminator.
Worked examples, formulae, definitions and the mistakes examiners flag — everything you need to push from a pass to an A*.
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Step-by-step worked examples — Impulses and collisions
Step-by-step solutions to past-paper-style questions on impulses and collisions, written exactly the way a tutor would explain them at the board.
1Direct collision: find velocities and KE lost (8 marks, M2)
Core• Adapted from WME02/01 January 2024 Q6• collision, momentum, restitution
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Question
Two particles A (mass 2 kg) and B (mass 3 kg) move toward each other on a smooth horizontal line. Before collision, A moves at 6 m s−1 to the right and B at 4 m s−1 to the left. The coefficient of restitution between them is e=0.5. Find (a) the velocities after the collision, (b) the kinetic energy lost.
Step-by-step solution
Step 1
Take right as positive. Before: uA=+6, uB=−4. After: vA, vB (unknowns, both positive-direction).
Step 2
Conservation of momentum: mAuA+mBuB=mAvA+mBvB.
From (ii): vB=vA+5. Substitute into (i): 2vA+3(vA+5)=0, so 5vA=−15, vA=−3 m/s. Then vB=−3+5=2 m/s.
Step 5
Interpretation: A now moves at 3 m/s to the LEFT (rebounded). B moves at 2 m/s to the RIGHT.
Step 6
(b) KE before: 21(2)(6)2+21(3)(4)2=36+24=60 J. KE after: 21(2)(3)2+21(3)(2)2=9+6=15 J.
Step 7
KE lost = 60−15=45 J.
Answer
(a) vA=−3 m/s (i.e. 3 m/s to the left), vB=2 m/s (to the right). (b) 45 J of KE lost.
Examiner tip
(a) M1 for momentum equation. A1 for (i). M1 for restitution equation with correct σ convention. A1 for (ii). M1 for solving simultaneously. A2 for both velocities. (b) M1 for KE before AND after. A1 for 45 J. Sign convention is the marker discriminator: students who choose 'left positive for B' must keep it consistent throughout.
2Impulse on a particle in 2D (5 marks, M2)
Core• Adapted from WME02/01 June 2024 Q2• impulse, vectors
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Question
A particle of mass 0.5 kg moves with velocity (3i−2j) m s−1. It receives an impulse I and immediately afterwards moves with velocity (i+4j) m s−1. Find (a) I, (b) the magnitude of I.
Step-by-step solution
Step 1
Impulse equals change of momentum:
I=mv−mu=m(v−u)
Step 2
Substitute:
I=0.5[(i+4j)−(3i−2j)]=0.5(−2i+6j)=−i+3j
Step 3
(b) Magnitude:
∣I∣=(−1)2+32=10≈3.16N s
Answer
(a) I=−i+3j N s. (b) ∣I∣=10≈3.16 N s.
Examiner tip
(a) M1 for I=m(v−u). A1 for vector. (b) M1 for ∣I∣ via Pythagoras. A1 for 10. B1 for units N s (or equivalently kg m s−1). Sign errors on v−u are typical — write out both vectors fully before subtracting.
3Particle striking a wall (6 marks, M2)
Extended• Adapted from WME02/01 January 2023 Q7• wall collision, restitution
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Question
A ball of mass 0.2 kg strikes a smooth vertical wall horizontally at 15 m s−1, perpendicular to the wall. The coefficient of restitution between ball and wall is e=0.7. Find (a) the speed of the ball immediately after the collision, (b) the magnitude of the impulse the wall exerts on the ball.
Step-by-step solution
Step 1
Take the direction towards the wall as positive. Before: u=15. After: v=−e⋅u since restitution against an immovable surface gives the post-collision speed of magnitude eu in the opposite direction.
Step 2
(a) Speed after collision:
∣v∣=eu=0.7⋅15=10.5m s−1
Step 3
(b) Impulse =Δp=mv−mu:
I=0.2⋅(−10.5)−0.2⋅15=−2.1−3=−5.1N s
Step 4
Magnitude ∣I∣=5.1 N s, directed away from the wall (the wall pushes the ball back).
Answer
(a) 10.5 m s−1. (b) ∣I∣=5.1 N s.
Examiner tip
(a) M1 for restitution against a wall. A1 for 10.5 m/s. (b) M1 for I=mv−mu with correct signs. A1 for ∣I∣=5.1 N s. B1 for units. Common error: stating impulse = 0.2⋅10.5=2.1 N s (forgetting that the change of momentum is m(v−u), with u and v having opposite signs).
4Successive collisions between three particles (10 marks, M2)
Extended• Adapted from WME02/01 June 2023 Q8• successive collisions, momentum, restitution
▼
Question
Three particles A (1 kg), B (2 kg) and C (3 kg) lie in this order on a smooth horizontal line. A is projected toward B at 10 m s−1; B and C are initially at rest. The coefficient of restitution between A and B is e1=0.5, and between B and C is e2=0.6. Find the final velocity of each particle.
Step-by-step solution
Step 1
Collision 1: A at 10 hits B at rest. Take right (the direction of A's motion) as positive.
Step 2
Momentum: 1(10)+2(0)=1vA+2vB, i.e. vA+2vB=10 (i). Restitution: vB−vA=0.5(10−0)=5 (ii).
Step 3
From (ii): vA=vB−5. Substitute: (vB−5)+2vB=10, so 3vB=15, vB=5 m/s. Then vA=0.
Step 4
Post-collision-1: A at rest, B moves at 5 m/s toward C. (No collision between A and B subsequently unless B rebounds back.)
Step 5
Collision 2: B at 5 hits C at rest. Momentum: 2(5)+3(0)=2vB′+3vC, i.e. 2vB′+3vC=10 (iii). Restitution: vC−vB′=0.6(5−0)=3 (iv).
Step 6
From (iv): vB′=vC−3. Substitute: 2(vC−3)+3vC=10, so 5vC=16, vC=3.2 m/s. Then vB′=0.2 m/s.
Step 7
Check: B moves at 0.2 m/s in the same direction as C, but slower — no further collision between B and C. And B is moving away from A, who is at rest — no further A-B collision.
Answer
Final velocities: A=0, B=0.2 m s−1, C=3.2 m s−1 (all in the direction of A's initial motion).
Examiner tip
Collision 1: M1 for momentum, M1 for restitution, M1 for solving, A2 for both velocities. Collision 2: M1 for momentum, M1 for restitution, M1 for solving, A1 for both velocities. A1 final check that no further collision occurs. The 'no further collision' check is mandatory — students who omit it lose the final mark, even with correct velocities.
5Coalescing particles (perfectly inelastic) — find combined velocity and KE loss (6 marks, M2)
Core• Adapted from WME02/01 January 2024 Q1(b)• inelastic, coalesce, energy loss
▼
Question
A particle P of mass 4 kg moves at 5 m s−1 on a smooth horizontal surface and collides with a stationary particle Q of mass 6 kg. After the collision, P and Q coalesce (move together as one). Find (a) the speed immediately after the collision, (b) the kinetic energy lost.
Step-by-step solution
Step 1
Coalescence is perfectly inelastic (e=0). Momentum conservation:
4(5)+6(0)=(4+6)v⇒v=1020=2m s−1
Step 2
KE before: 21(4)(5)2+0=50 J. KE after: 21(10)(2)2=20 J.
Step 3
KE lost = 50−20=30 J.
Answer
(a) v=2 m s−1. (b) KE lost = 30 J.
Examiner tip
(a) M1 for momentum equation with combined mass. A1 for v=2. (b) M1 for KE before AND after. A1 for 30 J. Coalescence is the maximal-energy-loss collision for a given approach speed.
Key Formulae — Impulses and collisions
The formulae you need to memorise for impulses and collisions on the Pearson Edexcel IAL XMA01 / YMA01 paper, with every variable defined in plain English and a note on when to use it.
Impulse-momentum
I=Δp=mv−mu
I
impulse (N s, vector)
m
mass (kg)
u,v
velocities before and after
When to use
Whenever a sudden change of velocity occurs (collision, jerk, kick). Equivalently I=Ft for a constant force acting for time t. In the IAL formula booklet under 'Mechanics — Impulse and momentum'.
Example
Particle, m=0.5, u=3i−2j, v=i+4j: I=−i+3j N s.
Conservation of momentum
mAuA+mBuB=mAvA+mBvB
mA,mB
masses
uA,uB
velocities before collision (with sign)
vA,vB
velocities after collision (with sign)
When to use
Any collision where no external impulsive force acts (e.g. friction with the surface is negligible during the brief collision). In 2D: applies component-by-component. NOT explicitly in the formula booklet — derive from impulse-momentum.
Example
2 kg at 6 hits 3 kg at −4 on a smooth line: 2(6)+3(−4)=2vA+3vB=0.
Newton's law of restitution
vB−vA=e(uA−uB)
e
coefficient of restitution, 0≤e≤1
uA−uB
speed of approach (before)
vB−vA
speed of separation (after)
When to use
Pair the restitution equation with momentum conservation. e=0: perfectly inelastic (coalesce or stick). e=1: perfectly elastic (KE conserved). In the IAL formula booklet.
Example
uA=6, uB=−4, e=0.5: vB−vA=0.5⋅10=5.
Collision with a smooth fixed wall
vafter=−e⋅ubefore
e
coefficient of restitution
ubefore,vafter
perpendicular component of velocity (signed)
When to use
When a particle strikes a wall perpendicularly. For oblique collisions, the parallel component is unchanged; only the perpendicular component flips sign and is multiplied by e. NOT in the formula booklet — derive from restitution with wall velocity =0.
Example
Ball at 15 m/s strikes wall, e=0.7: rebounds at 10.5 m/s.
When asked for the kinetic energy lost or for the elasticity of the collision. NOT in the formula booklet — compute directly.
Example
Direct collision (worked example 1): 60−15=45 J lost.
Key Definitions and Keywords — Impulses and collisions
Definitions to memorise and the exact keywords mark schemes credit for impulses and collisions answers — sharpened from recent examiner reports for the 2026 Pearson Edexcel IAL XMA01 / YMA01 sitting.
Momentum
Examiner keyword
Vector quantity p=mv. SI units: kg m s−1, equivalently N s. Sign matters in 1D problems — take a positive direction and apply it consistently.
Impulse
Examiner keyword
Change of momentum: I=Δp. For a constant force over time, I=Ft. SI units: N s.
Coefficient of restitution
Examiner keyword
The ratio e=speed of approachspeed of separation for a collision between two bodies. A property of the colliding pair, not of either body alone. Bounded: 0≤e≤1.
Elastic collision
Examiner keyword
A collision with e=1: kinetic energy is conserved (no KE lost). Idealisation — most collisions in M2 problems are partially elastic (0<e<1).
Inelastic collision
Examiner keyword
Any collision with e<1 — some KE is lost (typically as heat or sound). 'Perfectly inelastic' or 'coalesce' means e=0: the particles move together with a common velocity afterwards.
Speed of approach / separation
Examiner keyword
Speed of approach =uA−uB when A is moving toward B (signs taken so this is positive). Speed of separation =vB−vA after the collision. Both are scalars by construction. Newton's law of restitution: separation = e× approach.
Common Mistakes and Misconceptions — Impulses and collisions
The traps other students keep falling into on impulses and collisions questions — taken from recent Pearson Edexcel IAL XMA01 / YMA01 examiner reports and mark schemes — and how to avoid them.
✕Sign confusion in momentum and restitution equations
WME02/01 examiner reports — annual
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Why it happens
Students forget to assign signs consistently.
How to avoid it
Declare positive direction at the start (typically the direction of one particle's initial motion). Apply signs consistently to ALL velocities (negative for opposite direction). After the algebra, check: positive result = same direction; negative = reversed.
✕Writing the restitution equation as vA−vB=e(uA−uB)
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Why it happens
Memorisation slip — students miss that separation is vB−vA, not vA−vB, when A was behind B before.
How to avoid it
Restitution is ALWAYS approachseparation=e with both quantities positive. Set it up using the physical interpretation: 'after the collision, the gap between them opens at speed vB−vA'.
✕Using 'conservation of kinetic energy' instead of conservation of momentum
▼
Why it happens
Energy conservation is the dominant theme in work-energy questions.
How to avoid it
KE is conserved ONLY for e=1 (perfectly elastic). For any e<1, KE is lost. Momentum is ALWAYS conserved in a collision (provided no external impulses).
✕Computing wall impulse as mv or mu instead of m(v−u)
WME02/01 examiner reports — frequent
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Why it happens
Treating impulse as 'final momentum' rather than 'change of momentum'.
How to avoid it
Impulse is ALWAYS Δp=m(v−u). For wall collisions, v and u have opposite signs, so ∣I∣=m(∣u∣+∣v∣)=mu(1+e) for a perpendicular hit.
✕Not checking for further collisions in multi-particle problems
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Why it happens
Once the algebra gives velocities, students move on.
How to avoid it
After each collision, check (i) whether the rear particle is now moving faster than the front (would catch up — another collision), (ii) whether any particle has rebounded backward toward an earlier particle (could collide again). Make the check explicit.
✕Omitting units on impulse (or quoting kg m/s instead of N s)
▼
Why it happens
Both are correct SI but the convention is N s.
How to avoid it
Quote N s on impulse problems. They're dimensionally equivalent (1 N s = 1 kg m s−1), but N s is the conventional unit at IAL.
Practice questions
Exam-style questions with step-by-step worked solutions. Try one before checking the method.
Past paper style quiz
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Video lesson
Short walkthrough of the concepts students most often get stuck on.
Impulses and collisions — frequently asked questions
The things students keep getting wrong in this sub-topic, answered.