Reflection and Refraction of Light
Know the law of reflection and Snell's law, and how to draw ray diagrams.
Reflection in plane mirrors:
- Angle of incidence = angle of reflection (both measured from normal to surface)
- Image in plane mirror: same size as object; same distance behind mirror as object in front; laterally inverted; VIRTUAL (cannot be projected)
Refraction:
- Light bends when it enters a medium of different optical density
- Going from less dense to more dense medium (e.g., air → glass): slows down → bends toward normal
- Going from more dense to less dense (e.g., glass → air): speeds up → bends away from normal
Refractive index (n):
n = sin i / sin r (Snell's law, at a boundary) n = c / v (where c = speed in vacuum, v = speed in medium)
- n has no unit (it's a ratio)
- n > 1 for all real media (light slows in any medium compared to vacuum)
Example: Light travels from air into glass. The angle of incidence is 40° and the angle of refraction is 25°.
n = sin 40° / sin 25° = 0.643 / 0.423 = 1.52
- Reflection: angle i = angle r (from normal).
- Refraction: slows + bends toward normal entering denser medium.
- n = sin i / sin r = c/v. Greater n → greater bending.