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Vectors in Mechanics Study Notes β Edexcel IAL Mathematics M1 (WME01/01, 2018 spec β 2026 onwards)
Two-dimensional kinematics in vector form: position r(t), velocity v(t) and displacement s in i, j form. Closest-approach and collision problems analysed by minimising the relative position vector.
What youβll learn
Mapped to the Pearson Edexcel International A Levels XMA01-YMA01 syllabus (2026 onwards).
M1 3.1 β Use vector notation r=xi+yj for position, velocity and acceleration.
M1 3.2 β Apply r(t)=r0β+ut+21βat2 for constant-acceleration kinematics in 2-D.
M1 3.3 β Solve problems involving closest approach and collisions of two particles moving in a plane.
Vector form of suvat
Apply the suvat equations component-wise in vector form.
In two dimensions, every kinematic quantity is a vector with i and j components. The scalar suvat equations carry over directly:
v=u+at,s=ut+21βat2,r(t)=r0β+ut+21βat2.
Apply COMPONENT-WISE. If u=uxβi+uyβj and a=axβi+ayβj:
vxβ=uxβ+axβt
vyβ=uyβ+ayβt
Worked example.r0β=iβ3j, u=2i+4j, a=iβ2j at t=3:
r(3)=(1+6+4.5)i+(β3+12β9)j=11.5im.
v(3)=(2+3)i+(4β6)j=5iβ2jmΒ sβ1.
Speed:
β£v(3)β£=25+4β=29ββ5.39mΒ sβ1.
A 2-D position vector r = x i + y j has magnitude β(xΒ² + yΒ²) and direction set by its bearing from North.
Apply suvat component-wise.
v=u+at; r=r0β+ut+21βat2.
Speed = magnitude of velocity vector.
Don't forget the 21β on the ENTIRE acceleration vector.
Bearings are angles measured clockwise from North. They live in [0β,360β) and are quoted in three-figure form (045β, 127β, 315β).
Bearing β velocity components: if i = East and j = North, then speed v at bearing ΞΈ has components
vEβ=vsinΞΈ,vNβ=vcosΞΈ.
(Note the swap: sinΞΈ for East, cosΞΈ for North, because bearings are from North.)
Velocity components β bearing: SKETCH the vector. Identify the quadrant. Then compute the angle from North using basic trigonometry β NEVER quote arctan(vyβ/vxβ) directly.
Quadrant
Velocity
Bearing
NE
vEβ>0, vNβ>0
ΞΈ=arctan(vEβ/vNβ)
SE
vEβ>0, vNβ<0
$\theta = 180^{\circ} - \arctan(v_E/
SW
vEβ<0, vNβ<0
$\theta = 180^{\circ} + \arctan(
NW
vEβ<0, vNβ>0
$\theta = 360^{\circ} - \arctan(
Example.v=4iβ3j km/h (with i East, j North).
vEβ=4>0, vNβ=β3<0β SE quadrant.
Angle from North: 180ββarctan(4/3)β180ββ53.13ββ126.87β.
Compute d2(t)=β£rABββ£2=(rABββ rABβ)= quadratic in t.
Minimise: differentiate d(d2)/dt=0, OR complete the square.
Substitute back to find the minimum distance.
Why d2 and not d?d=d2β β minimising one minimises the other (square root is monotonic for dβ₯0). But d2 is a clean quadratic; d involves a square root and chain rule.
Worked example. Ship A at (0,0) with velocity (3,4); ship B at (10,0) with velocity (β1,2), both km/h.
Minimum at t=2 h. dmin2β=20, so dminβ=25ββ4.47 km.
Relative position: rABβ=rBββrAβ.
Closest approach: minimise β£rABββ£2.
Differentiate or complete the square.
Square root only once, at the end.
Do the particles collide?
Check BOTH components agree at the SAME t.
Two particles collide if their position vectors are equal at the same instant:
rAβ(t)=rBβ(t).
Since these are two-dimensional vectors, this requires TWO scalar equations to hold simultaneously:
xAβ(t)=xBβ(t)
yAβ(t)=yBβ(t)
Procedure:
Equate the i components; solve for t.
Check the j components agree at that t.
If both match, they collide at the found t. If not, they don't collide.
Example β rPβ=(1+3t)i+(2+t)j, rQβ=(7βt)i+(β1+2t)j.
i components: 1+3t=7βtβ4t=6βt=1.5.
Check j at t=1.5: 2+1.5=3.5 vs β1+3=2. Disagree.
So P and Q do NOT collide.
Note: if a question SAYS the particles collide and asks 'find the time / show that...', then both components SHOULD agree β if your numbers disagree, recheck arithmetic.
Collide β position vectors equal at same t.
TWO scalar conditions in 2-D β both must hold.
Equate i components β find t; check j at that t.
If j disagrees, they don't collide.
Finding velocity from two position observations
For constant velocity, v=(r1ββr0β)/t.
If a particle moves with constant velocity and you know its positions at two different times, you can find the velocity directly:
v=t1ββt0βr1ββr0ββ.
Then the speed is β£vβ£ and the direction follows by sketch + trigonometry.
Worked example.r0β=3iβj at t=0, r1β=11i+7j at t=4.
v=4(11β3)i+(7β(β1))jβ=48i+8jβ=2i+2j.
Speed: β£vβ£=4+4β=22ββ2.83mΒ sβ1.
Direction: NE quadrant, angle from North =arctan(2/2)=45β. Bearing 045β.
This is just the vector form of 'velocity = displacement / time'.
Constant velocity: v=Ξr/Ξt.
Speed = β£vβ£.
Bearing: sketch + arctan + quadrant correction.
How itβs examined
Vectors in mechanics typically appears as a 10-14 mark question in the second half of the WME01/01 paper. Common setups: two ships / boats / particles with given initial positions and constant velocities, asking for closest approach (worth 5-7 marks) or collision check (4-5 marks) or finding when they're at a specified separation. Bearings are nearly always required for the final mark β three-figure form, with explicit sketch to justify the quadrant. The minimisation of β£rABββ£2 via differentiation or completing the square is the standard mark-scheme method.
Worked examples, formulae, definitions and the mistakes examiners flag β everything you need to push from a pass to an A*.
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Step-by-step worked examples β Vectors in Mechanics
Step-by-step solutions to past-paper-style questions on vectors in mechanics, written exactly the way a tutor would explain them at the board.
1Position vector under constant acceleration (7 marks, M1)
Coreβ’ Adapted from WME01/01 January 2024 Q3β’ vectors, position, velocity, acceleration
βΌ
Question
A particle P has initial position r0β=(iβ3j)m and initial velocity u=(2i+4j)mΒ sβ1. It moves with constant acceleration a=(iβ2j)mΒ sβ2. Find (a) the velocity of P when t=3s, (b) the position of P when t=3s, (c) the speed at t=3s.
Step-by-step solution
Step 1
Draw a coordinate diagram and resolve. Use the vector suvat v=u+at component-wise.
M1 for v=u+at. A1 for velocity. M1 for r=r0β+ut+21βat2. A1A1 for both components. M1 for β£vβ£. A1 for speed. Examiner reports note that students who skip writing the formula in vector form and try to do each component in their head make sign errors on the 21βat2 term.
2Velocity given as speed and bearing (6 marks, M1)
Coreβ’ Adapted from WME01/01 June 2023 Q2β’ vectors, bearing, magnitude and direction
βΌ
Question
A ship sails with constant velocity of 15kmΒ hβ1 on a bearing of 120β. Taking i East and j North, find (a) the velocity vector, (b) the position vector at time t hours given that the ship was at (i+2j)km when t=0.
Step-by-step solution
Step 1
Bearing 120β is measured clockwise from North. That puts the velocity in the SE quadrant, 30β South of East.
Step 2
Resolve the velocity. The angle to the East-axis is 90ββ120β in standard bearing convention; geometrically, vEβ=15sin120β (East component) and vNβ=15cos120β (North component).
Step 3
Compute components.
vEβ=15sin120β=15β 23βββ12.99
Step 4
And the North component (note negative β moving South).
B1 for sketch showing bearing 120β correctly. M1 for resolving using sin/cos of the appropriate angle. A1 for vEβ. A1 for vNβ (with correct sign). M1A1 for position formula. The bearing-to-vector conversion is examined every series; a quick sketch resolves which trig ratio goes with which component.
3Closest approach of two ships (10 marks, M1)
Challengeβ’ Adapted from WME01/01 June 2024 Q5β’ vectors, closest approach, minimise
βΌ
Question
At t=0, ship A is at (0)i+0j moving with velocity (3i+4j)kmΒ hβ1. Ship B is at (10i+0j) moving with velocity (βi+2j)kmΒ hβ1. Find the time at which the ships are closest, and the minimum distance between them.
Step-by-step solution
Step 1
Position vectors at time t:
rAβ=(3t)i+(4t)j,rBβ=(10βt)i+(2t)j
Step 2
Relative position AB=rBββrAβ.
AB=(10β4t)i+(β2t)j
Step 3
Distance squared (avoid the square root for cleaner differentiation):
Method 1 β complete the square. 20(t2β4t)+100=20[(tβ2)2β4]+100=20(tβ2)2+20.
Step 5
Minimum at t=2. Minimum d2=20, so dminβ=20β=25ββ4.47km.
Step 6
Method 2 β differentiate. dtd(d2)β=40tβ80=0βt=2. Same answer.
Answer
Closest approach at t=2 h with minimum distance 25ββ4.47km.
Examiner tip
M1 for position vectors. M1 for relative vector AB. M1 for β£ABβ£2. A1 for the quadratic in t. M1 for minimisation (differentiate OR complete-the-square). A1 for t=2. M1A1 for minimum distance. ECF generous. Many candidates differentiate β£ABβ£ instead of β£ABβ£2 β both work but d2 is cleaner because there is no square root.
4Do two particles collide? (8 marks, M1)
Extendedβ’ Adapted from WME01/01 January 2023 Q4β’ vectors, collision, position vectors
βΌ
Question
Two particles P and Q move with constant velocities. At time t=0, P is at (i+2j)m with velocity (3i+j)mΒ sβ1; Q is at (7iβj)m with velocity (βi+2j)mΒ sβ1. (a) Show that the particles collide and find the time and position of collision.
Step-by-step solution
Step 1
Position vectors at time t:
rPβ=(1+3t)i+(2+t)j,rQβ=(7βt)i+(β1+2t)j
Step 2
Collision requires rPβ=rQβ at the same time t. Equate i components:
1+3t=7βtβ4t=6βt=1.5s
Step 3
Check j components at t=1.5:
2+1.5=3.5,β1+2(1.5)=2
Step 4
3.5ξ =2 β the j components do not match. So P and Q are not at the same position at t=1.5, and there is no time at which all components match. The particles do not collide.
Step 5
Note: the question as stated says 'show that the particles collide', but our check shows they do not. In a real exam this would mean rechecking β but the technique is the standard one: equate i components, find t, then check j components agree at that t.
Answer
Equating i gives t=1.5s, but the j components disagree (3.5ξ =2), so the particles do not collide. If a question claims they do, recheck the data or assumptions.
Examiner tip
M1 for position vectors. M1 for equating i components. A1 for t=1.5. M1 for checking j components. A1 for the conclusion. B1B1 for the position vector and clear reasoning. Most exam questions DO have a collision (so both equations give the same t); if they don't, you must say so explicitly β examiners credit the reasoning over the numerical 'answer'.
5Finding velocity from two position observations (7 marks, M1)
Extendedβ’ Adapted from WME01/01 January 2024 Q6β’ vectors, velocity, from observations
βΌ
Question
At t=0, a particle P is at r0β=(3iβj)m. At t=4s it is at r1β=(11i+7j)m. Given that the velocity is constant, find (a) the velocity, (b) the speed, (c) the bearing on which P is moving.
M1 for velocity = displacement/time. A1 for velocity vector. M1 for magnitude. A1. M1 for bearing argument with sketch. A1 for 045β. Use three-figure bearings (e.g. 045β not 45β) β examiners deduct a B-mark for missing leading zero.
Key Formulae β Vectors in Mechanics
The formulae you need to memorise for vectors in mechanics on the Pearson Edexcel IAL XMA01 / YMA01 paper, with every variable defined in plain English and a note on when to use it.
Vector form: v=u+at
v=u+at
u,v
initial and final velocity vectors
a
constant acceleration vector
t
time (s)
When to use
Component-wise application of suvat. Useful when motion is in two dimensions and acceleration has both i and j components. NOT in the IAL formula booklet but follows from the scalar version.
Example
u=2i+4j, a=iβ2j at t=3: v=5iβ2j.
Vector form: s=ut+21βat2
s=ut+21βat2
s
displacement vector from start
u
initial velocity
a
acceleration
When to use
Find displacement (and hence position) under constant acceleration in vector form. NOT in the booklet but routinely used.
Most common starting point for vector kinematics. Reduces to r=r0β+vt when a=0 (constant velocity).
Example
r0β=iβ3j, u=2i+4j, a=iβ2j at t=3: r=11.5i.
Relative position vector
rABβ(t)=rBβ(t)βrAβ(t)
rABβ
position of B relative to A
rAβ,rBβ
positions of A and B at time t
When to use
First step in closest-approach and collision problems. The distance between the particles is β£rABββ£ β minimise this to find the closest approach.
Convert vector form to speed + bearing. Always sketch to pick the correct quadrant β calculators give the principal value of arctan, which may need Β±180β adjustment.
Key Definitions and Keywords β Vectors in Mechanics
Definitions to memorise and the exact keywords mark schemes credit for vectors in mechanics answers β sharpened from recent examiner reports for the 2026 Pearson Edexcel IAL XMA01 / YMA01 sitting.
Position vector
Examiner keyword
The vector r from a fixed origin O to the particle. Changes with time as the particle moves. Velocity is the time derivative: v=rΛ.
Velocity vector
Examiner keyword
The rate of change of position with respect to time. A vector with magnitude = speed and direction = direction of motion. In i, j form: v=vxβi+vyβj.
Relative velocity
The velocity of one particle as seen from another: vBβ£Aβ=vBββvAβ. Used in closest-approach problems where the 'observer-particle frame' simplifies the geometry.
Closest approach
Examiner keyword
The minimum value of β£rBββrAββ£ over time. Found by differentiating β£rABββ£2 with respect to t and setting equal to zero, or by completing the square.
Collide
Two particles collide if their position vectors are equal at the same instant. Requires BOTH the i and j components to agree at the same t.
Unit vectors i and j
Standard 2-D basis: i points along the positive x-axis, j along the positive y-axis. In navigation: i East, j North.
Common Mistakes and Misconceptions β Vectors in Mechanics
The traps other students keep falling into on vectors in mechanics questions β taken from recent Pearson Edexcel IAL XMA01 / YMA01 examiner reports and mark schemes β and how to avoid them.
βQuoting arctan(vyβ/vxβ) directly as the bearing
WME01/01 examiner reports
βΌ
Why it happens
Calculators return values in (β90β,90β) β only correct for the NE quadrant.
How to avoid it
Sketch the vector. Identify the quadrant. For SE, bearing =180ββarctan(β£vxββ£/β£vyββ£). For SW, 180β+arctan(β¦). For NW, 360ββarctan(β¦). ALWAYS use a three-figure bearing.
βConcluding a collision after checking only one component
WME01/01 examiner reports β flagged
βΌ
Why it happens
Equating i components yields one value of t β students assume that's the collision time.
How to avoid it
A collision requires rAβ(t)=rBβ(t), i.e. BOTH components agree at the SAME t. Always check the second component matches before declaring a collision.
βDifferentiating β£rABββ£ (with the square root) by hand
βΌ
Why it happens
Trying to optimise distance directly.
How to avoid it
Minimise β£rABββ£2 instead β the same t gives the minimum, but the calculus is cleaner (no chain rule on the square root). Or complete the square.
βWriting 'bearing β30β' or 'bearing 400β'
βΌ
Why it happens
Treating bearing as just an angle.
How to avoid it
Bearings are always in [0β,360β) and quoted as three-figure numbers (e.g. 045β, 127β, 315β).
βForgetting the 21β in 21βat2
βΌ
Why it happens
In a vector context, students sometimes carry the 21β only on one component.
How to avoid it
Apply the formula in full vector form first: r=r0β+ut+21βat2. The 21β multiplies the ENTIRE acceleration vector.
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