Detailed notes on Statistics and Probability for Cambridge Lower Secondary Mathematics, covering key concepts, explanations, examples, and exam-focused revision points.
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Probability — Cambridge Lower Secondary Maths, Grade 8
You already know theoretical and experimental probability and sample space diagrams — this guide goes further. You will work confidently with combined events, build clear sample space diagrams, and read tree diagrams to find the probability of a sequence of outcomes.
At a glance
Every probability is a number from 0 (impossible) to 1 (certain).
Theoretical probability comes from reasoning; experimental probability comes from trials.
A combined event is made of two or more separate events happening.
A sample space diagram lists every possible combined outcome in a grid.
A tree diagram shows a sequence of events as branching paths.
Multiply the probabilities along a branch to find the chance of that path.
Add the probabilities of the separate paths that give the result you want.
The probabilities on the branches from any single point always add up to 1.
What you’ll learn
Mapped to the Cambridge Lower Secondary Mathematics curriculum framework.
Stage 9 — Find the probability of combined events using systematic listing and sample space diagrams.
Stage 9 — Construct and interpret tree diagrams for sequences of two events.
Stage 9 — Multiply probabilities along the branches of a tree diagram and add path probabilities.
Stage 9 — Compare theoretical and experimental probability for combined events.
A quick recap of probability
Probability is a number from 0 to 1, found by reasoning or by trials.
Stage 9 probability builds on what you already know, so a quick refresher first.
Every probability is a number on a scale from 0 to 1. A probability of 0 means impossible, 1 means certain, and 21 means an even chance.
For equally likely outcomes:
Combined events
A combined event is two or more separate events happening together.
A combined event happens when two or more events occur together — flipping a coin and rolling a dice, or picking a counter and then picking another.
The safest way to handle a combined event is to list every possible outcome in an organised way, so none is missed and none is repeated. This is called systematic listing.
A neat list of all 12 combined outcomes — none missed, none repeated.
For a coin and a dice, list the coin's results in order, then pair each with the dice's 1 to 6. That gives outcomes.
Sample space diagrams for combined events
A sample space diagram is a grid of every combined outcome.
A sample space diagram is a clear grid that lists every combined outcome of two events — one event along the top, the other down the side, with each cell showing one outcome.
Tree diagrams
A tree diagram shows a sequence of events as branching paths.
A tree diagram shows a sequence of events as a set of branching paths. Each event adds a new set of branches, and every branch is labelled with its probability.
Each path is one outcome; multiply along a branch to find its probability.
There are two golden rules for tree diagrams:
Multiply along the branches. The probability of a whole path is found by multiplying the probabilities on each branch of that path. For Red then Red: 0.3.
Comparing theoretical and experimental probability
Experimental results drift towards theoretical probability over many trials.
For combined events, you can find probability two ways — by reasoning (theoretical) and by doing trials (experimental) — and it is worth comparing them.
Theoretical: rolling two dice, a sample space diagram shows P(total=7)=36.
Where you'll use this next
Combined events and tree diagrams lead into all later probability work.
These ideas set you up well for the probability ahead — and for thinking clearly about chance:
Later probability work — you will go on to handle longer sequences and events where one outcome changes the next.
Fractions, decimals and percentages — every probability is written in one of these forms, so this topic gives them a real purpose.
Data handling — experimental probability comes straight from trials recorded in frequency tables.
In everyday life, combined-event reasoning shapes games, weather forecasts, insurance and sensible decision-making.
The two golden rules — multiply along branches, add the paths — are the heart of all the probability you will meet later. Practise them on tree diagrams now, and harder probability will feel familiar when it arrives.
Later probability extends to longer sequences of events.
Probabilities are written as fractions, decimals or percentages.
Experimental probability comes from recorded trials.
Multiply along branches and add the paths — the rules carry forward.
Quick recap
Probability runs from 0 (impossible) to 1 (certain).
A combined event is two or more events happening together.
Total combined outcomes = multiply the outcomes of each event.
A sample space diagram lists every combined outcome in a grid.
A tree diagram shows a sequence of events as branching paths.
Multiply along the branches; add the probabilities of separate paths.
More trials bring experimental probability closer to theoretical.
Step-by-step solutions for probability, written exactly the way a tutor would explain them at the board.
1Counting combined outcomes
Getting started• combined event, counting
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Question
A spinner has 4 equal sections and a coin has 2 sides. How many combined outcomes are there when you spin the spinner and flip the coin?
Step-by-step solution
Step 1
The total number of combined outcomes is found by multiplying the outcomes of each event.
Step 2
The spinner has 4 outcomes and the coin has 2 outcomes.
total=4×2
Step 3
Work out the multiplication.
total=8
Answer
There are 8 combined outcomes.
2Using a sample space diagram
Getting started• sample space diagram, two dice
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Question
Two ordinary dice are rolled and their scores added. Using a sample space diagram, find the probability that the total is 5.
Step-by-step solution
Step 1
A sample space diagram for two dice has 6× equally likely outcomes.
3Multiplying along a tree diagram
Building confidence• tree diagram, combined event
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Question
A bag has counters, and the probability of picking a green counter is 0.4. A counter is picked, replaced, then a second is picked. Find the probability that both counters are green.
Step-by-step solution
Step 1
Each pick has probability 0.4 for green. Draw the branch for green then green.
4Adding paths on a tree diagram
Building confidence• tree diagram, adding paths
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Question
A spinner lands on red with probability 0.3 and blue with probability 0.7. It is spun twice. Find the probability of getting exactly one red.
Step-by-step solution
Step 1
Exactly one red can happen two ways: red then blue, or blue then red.
Step 2
5Finding 'at least one' the quick way
Stretch• tree diagram, at least one
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Question
A coin is biased so that P(heads)=0.6. It is flipped twice. Find the probability of getting at least one head.
Step-by-step solution
Step 1
'At least one head' is the opposite of 'no heads at all', which means tails then tails.
Key Definitions and Keywords — Probability
The important words for probability and what they mean — learn these so you can explain your thinking clearly.
Probability
Key word
A measure of how likely an event is, given as a number from 0 (impossible) to 1 (certain).
Combined event
Key word
An event made up of two or more separate events happening together or one after another.
Sample space diagram
Key word
A grid that lists every possible combined outcome of two events.
Tree diagram
Key word
A diagram that shows a sequence of events as branching paths, with each branch labelled with its probability.
Theoretical probability
Key word
The probability worked out by reasoning about equally likely outcomes, without doing an experiment.
Experimental probability
The probability estimated from the results of actually doing trials: successes divided by total trials.
Outcome
One possible result of an event, such as rolling a 3 or flipping heads.
Trial
One go of an experiment, such as a single roll of a dice or one spin of a spinner.
Systematic listing
Listing all possible outcomes in an organised order so that none is missed or repeated.
Equally likely
Describes outcomes that all have the same chance of happening, such as the faces of a fair dice.
Biased
Describes a dice, coin or spinner whose outcomes are not equally likely.
Event
A set of one or more outcomes you are interested in, such as 'rolling an even number'.
Common Mistakes and Misconceptions — Probability
The slip-ups students most often make with probability — and simple ways to avoid them.
✕Adding the outcomes of two events instead of multiplying them.
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Why it happens
Students think two dice with 6 faces each give 12 outcomes.
How to avoid it
Multiply the outcomes of each event. Two dice give 6×6=36 combined outcomes.
✕Adding the probabilities along a single branch of a tree diagram.
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Why it happens
It is easy to confuse the two tree-diagram rules.
How to avoid it
Multiply along the branches of one path; only add the probabilities of separate paths.
✕Forgetting that a result can happen by more than one path.
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Why it happens
Students find one path and stop, missing the others.
How to avoid it
Check every path. 'Exactly one red' includes red-then-blue and blue-then-red.
✕Listing combined outcomes randomly and missing or repeating some.
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Why it happens
Without a system, it is hard to track which outcomes are covered.
How to avoid it
List systematically — work fully through one event before moving to the next.
✕Deciding a dice is biased after only a few trials.
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Why it happens
A small number of trials can look very uneven by chance.
How to avoid it
Experimental probability only settles near the theoretical value after many trials.
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Probability — Cambridge Lower Secondary Mathematics — Stage 9 Revision Notes & Practice | Tutopiya
P(event)=total number of outcomesnumber of favourable outcomes.
Every probability sits somewhere between 0 and 1.
Theoretical probability is worked out by reasoning — a fair dice gives P(4)=61 without rolling. Experimental probability is found by doing trials and counting: successes ÷ total trials.
This year the focus is combined events — two or more events happening together or one after another — and a powerful new tool, the tree diagram. That is what the rest of this guide covers.
Probability runs from 0 (impossible) to 1 (certain).
For equally likely outcomes, P = favourable ÷ total.
Theoretical probability is reasoned; experimental comes from trials.
This year focuses on combined events and tree diagrams.
2×6=12
This points to a useful rule: the total number of combined outcomes is found by multiplying the number of outcomes of each event. Two events with 3 and 4 outcomes give 3×4=12 combined outcomes. Listing them, or using the diagrams in the next sections, then lets you count the favourable ones and find the probability.
A combined event is two or more events happening together.
Systematic listing records every outcome with none missed.
Total combined outcomes = multiply each event's outcomes.
Count favourable outcomes, then divide by the total.
All 36 outcomes; the highlighted diagonal shows the six that total 7.
The grid has 6×6=36 cells, so there are 36equally likely outcomes. To find P(total=7), count the highlighted cells — there are 6 — so:
P(total=7)=366=
A sample space diagram guarantees you find every outcome, which makes the probability reliable. It works best when each event has a small, clear set of outcomes. For longer sequences, the next tool — a tree diagram — is better.
A sample space diagram is a grid of all combined outcomes.
One event runs along the top, the other down the side.
Two dice give 6 × 6 = 36 equally likely outcomes.
Count favourable cells, then divide by the total.
×
0.3=
0.09
Add the separate paths. If more than one path gives the result you want, add their probabilities.
For example, P(one red and one blue, in any order) uses two paths — Red-Blue and Blue-Red: 0.21+0.21=0.42.
A handy check: the probabilities on the branches from any single point always add to 1, and all four end probabilities (0.09+0.21+0.21+0.49) also add to 1.
A tree diagram shows a sequence of events as branching paths.
Multiply along the branches to find a path's probability.
Add the probabilities of paths that give the wanted result.
Branches from any single point add up to 1.
6
=
61≈
0.167
Experimental: actually roll two dice many times and count the sevens. With 30 rolls you might get 7 sevens, an experimental probability of 307≈0.23 — close, but not exact.
More rolls pull the experimental probability towards the theoretical value.
The key idea, just as for single events: the more trials you do, the closer experimental probability gets to theoretical. A few rolls can look uneven; thousands of rolls settle close to 61.
If the experimental probability stays far from the theoretical value even after many trials, it is a strong hint that the dice or spinner is biased — the outcomes are not really equally likely.
Combined-event probability can be theoretical or experimental.
Theoretical comes from a diagram; experimental comes from trials.
More trials bring experimental probability closer to theoretical.
A lasting gap suggests the dice or spinner is biased.
6=
36
total outcomes=36
Step 2
List the pairs that total 5: (1,4), (2,3), (3,2), (4,1) — that is 4 outcomes.
Step 3
Probability is favourable outcomes divided by total outcomes.
P(total=5)=364=91
Answer
The probability that the total is 5 is 91.
Step 2
To find the probability of a path, multiply the probabilities along its branches.
P(green, green)=0.4×0.4
Step 3
Work out the multiplication.
P(green, green)=0.16
Answer
The probability that both counters are green is 0.16.
Multiply along each path. Red then blue: 0.3×0.7=0.21.
P(red, blue)=0.21
Step 3
Blue then red: 0.7×0.3=0.21.
P(blue, red)=0.21
Step 4
Add the two path probabilities, since either path gives the wanted result.
P(exactly one red)=0.21+0.21=0.42
Answer
The probability of getting exactly one red is 0.42.
Step 2
The probability of tails is 1−0.6=0.4. Multiply along the tails-tails path.
P(no heads)=0.4×0.4=0.16
Step 3
'At least one head' is 1 minus the probability of no heads.
P(at least one head)=1−0.16
Step 4
Work out the subtraction.
P(at least one head)=0.84
Answer
The probability of getting at least one head is 0.84.